Friday, March 20, 2015

Rereading activities

In reading and re-reading stories, I'm constantly looking for ways for students to employ their creativity along with their understanding of the story. So far this week, we've engaged in three:

1. Students speed-dated. Each round, the group got a short section of the story and five comprehension questions, so by the time they'd 'dated' all ten people, they'd read the entire story and answered questions. This demands specific comprehension of the story itself.

2. Team questions (see my earlier post on this here) - students received a copy of the story and had to answer questions while pretending to be a character from the story from the perspective of that character. This gives them a structure within which to work, and therefore doesn't require them to come up with personal answers that they may not effectively be able to phrase, but allows for creativity within the context of the story.

3. We made use of two social websites, of which one is Craigslist and the other PostSecret. I prepared a PowerPoint in advance with examples of the types of ads I wanted them to create, and we went through and discussed the principles and purpose of each ad. I showed them:

1. Personals ads (My name is John, I'm six feet tall, I like dancing, and I'm looking for a friend who likes to talk and cook)
2. Missed Connections ads (I saw you at the Racetrac in Thornton yesterday, wearing a red coat and talking on the phone. I wanted to say something, but you walked away before I could. If you read this, email me)
3. PostSecret (a website where people make deep personal confessions of fears or bad past actions, etc., artistically displayed on a picture/collage/postcard, without a name. ex: I am afraid I love my daycare babies more than my own. I will never live up to the person I pretend to be on Facebook)

The kids chose two of the three ads and created their own artistic, aesthetically-pleasing versions of these types of ads for two chosen characters in the story. The ads require either a lot of description or spectacular brevity and demand at the same time that the students comprehend the characterization, and not just the contents of the story. It gives them a framework within which to work and allows them to practice relevant vocabulary and structures while not being constrained to the limits of the story.

Thursday, February 19, 2015

Popplet and mind mapping

Mind mapping is a technique frequently used to bring up old ideas, associate ideas with each other, and organize thoughts by summarizing. Visual students frequently benefit from them. Today, my Latin four students ended a unit by using Popplet.com (which is free up to five mind maps!) to create medical mind maps. They chose from five separate topics: humors, cures, illnesses, viscera and parts afflicted. They added major subsets coming off the sides of the main topic.


Tuesday, January 13, 2015

Games Your Students Play - Concentration 64

I have several students who spend their lunchtimes in my room, and I like to watch them and see what games they play, either verbally or on their phones, in their downtime. It tells me what they like to do, and that means I can sometimes design activities around the things they do in their free time. Our students are always more willing to do something compelling to them, and nothing is more compelling than stuff they do in their lives of their own volition. When we can incorporate our students' lives into our classrooms, we not only interest our students further, lending to their progress and buy-in, but we become more in tune with them as people, too. Something some of my older students like to do is a clapping categories game called Concentration 64 that lends itself BEAUTIFULLY to a language class.


Monday, January 12, 2015

It's been a while - using one activity for many things

For those of us teaching multiple levels, it can feel like a struggle to come up with distinct lesson plans for each level. That isn't always necessary, though - many activities can be adapted to whatever level you want, up to and including literature. It just has to be embedded, and then you can keep the passages you're reading consistent throughout levels, scaffolding up appropriately with each level.

For example, last week my Latin III and IV students were reviewing some subjunctive and passive structures, while my twos are working on demonstratives and relatives - very different ideas. I wanted to do an interactive activity with both levels, but I didn't want to design two separate activities.


Thursday, October 23, 2014

Team Windows - teacher break

I needed a break today. I shouldn't have, because I wasn't at school yesterday, but for whatever reason, teaching the day after you've been out is just enervating, so instead my kids provided comprehensible input to themselves. 

Wednesday, October 8, 2014

More CI Games

I know this is something I've mentioned before, but games seem so important. Kids love to play them, they're low-stress for us, and they break up our lessons nicely. We're always tempted to play games with the kids, but so often, games don't lend themselves well to a CI approach because they're either just fact recall, or they don't really lend themselves to actually understanding a concept. Running around is not always a good measure of understanding. :D

Jeopardy
I've been adapting Jeopardy recently to work better with a CI approach rather than a 'fact recall' game, and I have yet to have a class for whom it doesn't work.

This is a fairly high-output game for the kids, but it is limited by the types of questions they can ask, and it's also mitigated by the fact that students are working in groups. It also gives them some freedom in the sense that there may be various questions which can be answered by what you said.

Saturday, September 27, 2014

A quick and dirty guide to telling a story

Story-telling was one of the hardest things for me to start to get good at. I spent my first two years shoving twenty-four words into a story, saying them once, and then wondering why they weren't sticking and weren't helping. People kept telling me 'slow,' but it wasn't really processing, and it's only been over the last couple years that I've gotten anywhere even closer to being good at doing it. The guide I'm putting here is mostly a collection of lessons I've learned in the journey so far.

1. Come in with a plot. This week, the plot is 'someone has something they don't want and so tries to give it to people.' It doesn't have a lot of details in it. Maybe your story has a lot more details in it (at the beginning, mine always did, too. I knew where I wanted them to go, or what the object was going to be, or so forth. no shame in that), maybe it has even fewer, but either way, I always go into a story with an outline of a plot so I can drive the story in that direction. If it doesn't end up there, fine, but at least I wasn't flopping around helplessly.